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- Judges - Joust |
GamesThis page contains logistical information regarding the games for the Emprise of the Black Lion equestrian tournament. Mounted Combat Melee - Lance at 3 Heights - Ring Tilt - Quintaine Static Quintaine Jousting ![]() Mounted Combat MeleeMounted combat involves mounted competitors attempting to land blows with kolbenturnier-style weapons. The mounted combat melee will be 5 counted blows. All blows must be struck above the waist. Riders must keep moving for the duration of the melee. Riders must call out each blow received and the count ("one, two, three", etc.) Upon the fifth blow received the rider will leave the field. Equipment -- horse needs poll and eye protection. Riders please consult the An Tir Book of Horse for armor and weapons requirements. Scoring: To be apportioned by the Judges, up to 15 points.
Lance at Three HeightsLance at Three Heights is inspired by some historical examples of this being an appropriate training exercise. As the name suggests, there will be three targets placed at different heights, to be struck with a cross-body lance at the rate of one per pass. One target will be the height of the head of a man on horseback, one target will be the height of the head of a man standing, and one target will be the height of the head of a man kneeling. There will be no pre-determined order of competition. Riders should go to the start area, which will be marked with the shield which was struck earlier by their herald. When ready, you should get your lance from the weapons station and queue up at the starting point. Have your herald announce your name before you start your pass, to attract the attention of the judges. When your three passes are complete, you may retire from the list for the duration of this activity. Scoring: 5 points per target (one target per pass, three passes = max 15 points)
![]() Ring TiltRing tilt involves spearing a small ring with a lance, as was done historically to practice the skill of placing a lance precisely. As a joust training exercise, rings will be run alongside the tilt, with a single ring target on the opposite side of the tilt from the horse and rider. This will require rings to be done cross-body, similar to jousting. (see diagram below) There will be no pre-determined order of competition. Riders should go to the start area. When ready, get your ring lance from the weapons station and queue up at the starting point. Have your herald announce your name before you start your pass, to attract the attention of the judges. Riders will make three consecutive passes. Scoring: 5 points per ring (3 passes = max 15 points)
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![]() QuintainQuintain involves striking a heavy rotating target with a lance, as was done historically to practice the skill of both targeting and delivering a strong blow when training for the joust. As a joust training exercise, quintain will be run alongside the tilt, with the quintain on the opposite side of the tilt from the horse and rider. There will be no pre-determined order of competition. Riders should go to the start area. When ready, get your quintain lance from the weapons station and queue up at the starting point. Have your herald announce your name before you start your pass, to attract the attention of the judges. Riders will make three consecutive passes.
Scoring: Based on the number of rotations, up to five points per pass. (3 passes = max 15 points)
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![]() Static QuintainStatic Quintain breaking foam or spiral cut wood frangible lances against a static target which emulates a mounted jouster bearing an ecranche. There will be no pre-determined order of competition. When ready, queue up with your herald. Eye protection for your mount is strongly recommended, but not required. Scoring: 1 point for good form, which is a combination of providing a good target to your imaginary opponent and demonstrating good levee technique. To earn this point, you must ride your horse down the tilt in such a way that your imaginary opponent would have the opportunity to strike your ecranche (shield) or left chest/shoulder area as well as gradually lower your lance for the encounter and return it upright after the encounter. You will not receive this point, for example, if you lean or twist your body out of the way, or if your horse dodges too far away from the barrier, or if you do not demonstrate a reasonable levee.
Note- For all strikes, the tip of the lance must contact the target first- chopping or swinging strikes will not be scored.
1 point for striking the target with the coronel or end of the lance within the acceptable target area, which is the white ecranche. The lance does not need to break to award this point. A miss receives no strike points.
1 point for a clean break of the lance against the white ecranche.
1 additional point for breaking the lance with a clean strike on the small red target in the center of the ecranche.
1 additional point for breaking more than half of the frangible portion of the lance.
Three passes for a maximum of 15 points.
![]() JoustingJousting involves two armored opponents breaking lances against each other's shields. Competitors may choose either foam-tipped or wooden lances. Per the ABH rules, eye protection is required for your mount when using foam-tipped lances. There will be no pre-determined order of competition. Riders should go to one of the two start areas for the game, one half of them at each end of the field. When ready, queue up with your herald. Scoring: 1 point for good form, which is a combination of providing a good target to your opponent and demonstrating good levee technique. To earn this point, you must ride your horse down the tilt in such a way that your opponent has the opportunity to strike your ecranche or left chest/shoulder area as well as gradually lower your lance for the encounter and return it upright after the encounter. You will not receive this point, for example, if you lean or twist your body out of the way, or if your horse dodges too far away from the barrier, or if you do not demonstrate a reasonable levee.
Note- For all strikes, the tip of the lance must contact the target first- chopping or swinging strikes will not be scored.
1 point for striking your opponent with the coronel or end of the lance within the acceptable target area, which is the torso above the waist. The lance does not need to break to award this point. A miss receives no strike points.
1 point for a clean break of the lance against your opponent within the acceptable target area.
1 additional point for breaking the lance with a clean strike on your opponent's ecranche, or the corresponding left chest/shoulder/upper arm where their ecranche should be.
1 additional point for breaking more than half of the frangible tip portion of the lance.
If you strike your opponent in the head, or below the waist, you will receive no points for the pass (including target point).
If you strike your opponent’s horse, you will receive no points for the pass, and you may be removed from the competition.
The total number of passes will depend on the number of jousters. If we have a small field, we may do 5 bouts of 2 or 3 passes each. Regardless of this, total points for the joust will be adjusted to have the same possible maximum as the other games.
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NotesHorse sharingCompetitors are welcome to share horses, within reason, for all games except for the paired games of Mounted Combat Melee and Jousting. For these paired games, the format makes horse sharing prohibitively difficult. (In other words, any horse who is being shared may participate in a paired game, but will be limited to only one rider for that game.) Game intensityFor those competitors wishing to either maximize or minimize the amount of time spent on the field, the game intensity will break down as follows: 3 passes
3-5 passes
Until we're done (estimate 15 minutes)
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